[Translated]: Nier: Automata, review: a wonder yo'll want to play again and again

For this SixTAY Days of Writing post, I’ll try to translate this review article, originally published on Gizmodo en Español:

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While Gizmodo en Español has it’s own share of good writers and articles, there are still some topics that have been written already in other “local” sites (like Kotaku, Jalopnik or Lifehacker) so they are translated (keeping their original writer as the on-screen author) for the convenience of the Spanish-speaking userbase. Sometimes the translation is good, sometimes the topic makes little sense for a lot of readers, but at least the information is there.

(For better or worse, the original writers don’t get notified of the replies people write on these articles.)

So for this, I’ll try the opposite: I’ll take a good article from the Spanish branch and translate it into English. It’ll also serve as practice for me so I can see how quickly I can do it.


Original By Eduardo Marín

Nier: Automata is a game different from the rest. Its combat is the combination of several classic gaming styles and its story is really strange and full of surprises. The last game from Platinum Games is yet another jewel for 2017 that you can’t skip.

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The game is the most recent creation of game director Yoko Taro; those who know his previous works know they are characterized for having stories that are not what they seem at first time, and end being much more complicated that we initially imagined. This is the case of Automata, a title that demands playing it several times in order to know the real end of the story, something that could sound exaggerated but it’s so fun that you won’t even care.

The plot of Nier:Automata takes place hundreds of years into the future of Earth, when humankind had to escape to the moon to hide after an alien invasion. The aliens attacked with a funny-looking cute robot army, so the humankind developed an android army of their own to try to retake the planet

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By the time of the game’s campaign, several centuries have passed since the invasion, so the androids have evolved and improved themselves (so did the enemy robots). During Automata, you’ll take control of several characters, but the ‘protagonist’ is 2B, a feminine-looking android with a blindfold and Victorian-style clothing that doesn’t make sense in-universe (but it doesn’t matter, because it does look cool).

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Other than that, the only other thing I dare to write without risking any spoiler is that the game is not as simple as the initial premise tries us to believe. The story keeps getting weirder the further you advance into the campaign, and what looks like a regular B-Movie turns out to be (pun intended) something strange and wonderful.

Still, even while the story is great and asks you to play several times the campaign to fully understand the story (the third ending, specifically, will leave you astonished) what really shines and catches you from the beginning of Nier: Automata is the gameplay.

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The game it’s a mix of four well-know genres: Hack ‘n Slash, Bullet Hell, Shoot ‘em up and Action RPG, which means you’ll be quickly making combos left and right and shooting at swarms of bullets, retro-style, while leveling up in an open world, in the best of Japanese Styles.

The combat itself it’s a little bit difficult to explain, so the best way to understand it is by actually watching it:

Suffice to say that, in the very first 10 minutes of the game, it drags you trough three different genres at the drop of a hat.

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In general, every battle evolves into a combination of shots (with the little drone floating by you), while you make combos with your fists and weapons against groups of enemies that attack with both physical punches as well as purple energy balls (that you can either pop with your shoots, or simply dodge).

Also, the game has a... dimensional(?) system that I’ve never seen before. Going through the different levels, the camera will change from the traditional 3D hack-and-slash 3rd person perspective to a 2D platformer just like that, but the transitions is so smooth and natural that’s impossible not to enjoy it. This type of gameplay mechacnics is only one thing of what makes Nier unique.

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The game has a really odd multiplayer where you won’t play along your friends, but with the ‘corpses’ of other player’s androids, scattered all around the world, by reviving them so they can briefly lend you a hand (figuratively; they actually lend you a body. You won’t control them, but the game’s AI)

And finally, the best part of Automata are the Boss battles. The first one, roughly one hour after you started the game, makes it clear that each boss will require a specific strategy, and an unique combination of attack and defense. It’s not possible to beat two of them the same exact way, and you(r character) will surely die two or three times (depending on the difficulty you choose) before you manage to beat it.

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Spoiler alert: There is a small surprise if you die while fighting the first boss. But if you do, you’ll also need to start the game again from the beginning, which means you’ll have lost almost one hour of your time. It sucks, but it’s part of what makes this game unique.

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While technically this is a sequel to the 2010’s Nier game, it’s set thousands of years after it, so if you hadn’t a chance to play that before, it won’t matter.

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In conclusion, Nier: Automata is a game with an exceptional combat, paired with a story so interesting that you’ll want to playagain’ in order to know more about it. Its post-apocalyptic world is tragic yet beautiful, full of ruins and memories of what was once our modern civilization, what remains here when the humankind left the planet.


Now for some Data:
Translated version: 831 words
Original version: 876 words
Time taken: 1 hour 35 min on a first draft and a second revision.

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Tools used: Google Translate and WordReference


This post is part of the Sixtay Days of Writting Challenge. Post Count: 30+17

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